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Jonathan Breeschooten
Partnerships · BD · Go-to-market

Find the gap.
Build the wedge.
Bring it to market.

I lead partnerships, BD and go-to-market for gaming, media and tech companies. I've run a studio team, built partner pipelines and closed deals myself. Creators are one of my strongest levers, and AI is how I move fast.

Open to projects & lead roles
  • 8+
    years in gaming, content & digital media
  • 15+
    people led day to day at a game studio
  • €300K+
    in brand deals closed in one year, solo
  • 20+
    client accounts as interim creative director

// Based in the Netherlands

// Track record

Teams run. Pipelines built. Deals closed.

8+ years in gaming, content and digital media. I started in game development and character art, then moved into creative leadership and business development. This is what I've owned.

  1. Running teams

    Gaming studio

    Art director & business development · 2023 — 2024

    Ran day-to-day operations for a team of developers, artists and producers. Owned priorities, planning and quality, hired creative and technical roles, handled every client relationship and pushed commercial growth.

    15+
    people led
  2. Partnerships & BD

    Nutaku

    Business consultant · 2025 — 2026

    Built the outbound pipeline and outreach process for a games publisher. Reviewed publishing opportunities and partner leads, onboarded partners, handled account relationships and worked on expansion into new markets and categories.

  3. Closing deals

    iCrazyTeddy

    Talent manager & commercial lead · 2024 — 2026

    Ran the commercial side of a creator business. Led the strategy, negotiated directly with brands and agencies and handled campaign reporting, with no agency behind me.

    €300K+
    closed in one year, solo
  4. Operations

    Content agency

    Interim creative director · 2024

    Held creative operations together across the client roster: capacity, hiring, staffing, contracts, budgets and renewals.

    20+
    client accounts
  5. Go-to-market

    StreamQuest.io

    Founding partner · 2025 — 2026

    Shaped product positioning and go-to-market, designed the partnership model and outreach, and worked on creator acquisition and early platform growth.

  6. Creator programs

    Web3 gaming client

    Creator program lead

    Ran a program of 50 micro-creators end to end and owned creator comms and execution.

    1M+
    impressions, 90%+ on time

Studio, publisher, agency, brand, creator, founder: I've sat on every side of the deal, so I know what each one needs to hear before it says yes. No agency layers. You talk to the person doing the work.

// Also shipped: Minkie & Mozzie, a 30-episode kids series taken from idea to studio handover, and the Masters Expo booth that won the Most Creative Award.

Full timeline
// How I help

Book a project, or bring me on to lead.

Same experience either way. Book me for a defined project, or bring me in to own partnerships, BD or growth.

Hiring? See lead roles
01

Partnerships & BD pipeline

For
Gaming, media and tech companies that need partners and deals, not decks.
You get
I map who to go after, build the outbound pipeline and outreach, run the conversations and negotiate the deals. Partners get onboarded and your team keeps a process it can run.
See the partnerships work
02

Launch push for a product or game release

For
Teams with a product, game, update or season that has to land.
You get
Positioning, a launch plan and partner outreach, with creator activations timed to the date: micro-creators for reach, bigger names from my network for the key moments. One owner from plan to report.
See the go-to-market work
03

Creator program, run end to end

For
Brands, games and apps that want reach from many smaller creators, without managing dozens of them in-house.
You get
Briefs, creator comms, deadlines and reporting, all handled. I've run one with 50 micro-creators: 1M+ impressions, 90%+ delivered on time.
See the creator program
  1. 01A short intro call.
  2. 02A written scope and a fixed quote.
  3. 03We get to work.
// Hiring?

Lead roles in partnerships, BD or growth at a gaming, media or tech company.

  • Ran day-to-day operations for a 15+ person studio team, and hired creative and technical roles myself.
  • Built the outbound pipeline and partner onboarding for a games publisher.
  • Closed €300K+ in brand deals in one year, with no agency or outside help.
// How I work

I build with AI, fast.

AI is how I work, not what I sell. I direct AI coding agents and build my own models, so an idea becomes a working prototype before it needs a team.

For a team, it means a commercial lead who can turn an idea into a working demo before the budget goes in.

Cessio

Prototype · live on devnet

Pay the invoice, not an address: stablecoin invoicing with one secure link per invoice and the seller checked against business registers. Built solo in two weeks by directing AI coding agents.

Character swap

Research build · not public

One of my own models. It takes a character's movement and plays it back as a real person. Here, a CGI boxer's combo, re-performed as me.

// The input character, then the model's output. Raw research render.

// Let's talk
Got a gap?
Let's talk.

Book a short intro call and tell me what you're working on: a launch, a partner pipeline to build or a lead role on your team. If I'm not the right person, I'll say so.